Lance Birch wrote:
> normal)... I have no idea how someone would go about doing it perfectly.
As it is with many things in the 3D graphic industry. If you can't model
it with real world physical attributes you fake it so that it at least
appears like it was. Unless you goal is academic it probably doesn't
matter anyway since the viewer is more concerned about the results than
the methods used to achieve it.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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