I have a building texture for a city where I have a texture map:
texture {
gradient y
texture_map{
[0.00 Bricktex]
[0.35 Bricktex]
[0.35 BlackGlasstex]
[0.65 BlackGlasstex]
[0.65 Bricktex]
[1.00 Bricktex]
}
scale 1/10
}
The Bricktex defintion includes a normal{bumps scale 0.01} .
I want the BlackGlasstex definition to have its normal be "inny",
"down", or "flat & depressed" **RELATIVE** to the bricks. How do I do
this?
I think it would be wonderful if I could simply say normal{down} .
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