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Ron Parker wrote:
> That would sorta defeat the whole purpose of promoting scalars to vectors.
A)
I like being able to say
camera { look_at 0
when I really mean:
camera { look_at <0,0,0>
B)
I don't like pov accepting in expressions
#declare a=0.1^0.5+0.1^x;
#declare b=0.1^0.5+0.1*x;
#declare c=0.1^0.5+x^<2,5,3>;
It's possible that this is impossible to "fix" B) without ruining A), or that
B). It's possible that B) is also "correct math." But it bugs me, I must
respectfully insist.
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