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DreyWerx wrote:
> check this out: http://www.geocities.com/Area51/3450/gallery/index.html
> how does he do it? how do you create a triangle like that,
Memories... Here's a script I wrote for Pov 1.0 in 1993, now adapted for 3.1g
:
#include "colors.inc"
#include "textures.inc"
camera{translate <-12, -11.2, -11.5> direction z*4 up y right 4*x/3
look_at <4.7, 3.2, 2.5> }
background{SkyBlue}
light_source {<-1, 1, -1>*1000 color White*2}
box{-1,1 scale <2.5, 0.3, 0.3> translate <2.5, 0.3, 0.3> texture {DMFWood4}}
box{-1,1 scale <0.3, 2.5, 0.3> translate <4.7, 2.5,-0.3> texture {DMFWood4
rotate z*90}}
box{-1,1 scale <0.3, 0.3, 2.5> translate <4.1, 4.7, 1.9> texture {DMFWood4
rotate y*90}}
G.
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