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I was putting decals on my fighter's fuselage. Anyone who has ever
built a model airplane knows that there are several markings in the
cockpit area, and I was using layers of mostly transparent pigments,
derived from Josh English's bottle labeling code.
Two layers were okay, but when I added the third, I got this message
when I tried to render:
Creating vista buffer.
Creating light buffers....
Displaying...
File init error.
Could not create image buffer. (Error: -108)
Reclaiming memory
-- [Stack] Total Stack space used = 5296 bytes
-- [Finish] File=fusilage.pov, Time=1/12/00 1:46:00 PM
What does this mean? What am I doing wrong? Is there a limit to the
number of transparent layers you can put on an object?
--
Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] maccom | -- Justine Devlin, M.D.
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