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Ken wrote:
> Just out of curiosity if you know the answer is 2048 why don't you
> just put 2048 in as your declared value ? Sure would make your
> code more readable.
> <duck>
I)
For my fractal animation ("Warp's Julia Island Forest in Winter,") I
explored 11.85 orders of magnitude in camera angle. My variable for the
camera angle went something like (roughly from memory):
#declare angie=1.2*10^(1-11.85*clock);
Then I could set up a zooming animation, just debugging out the value of
angie with each frame.
II)
Another application involved using the cells pigment in an isosurface to
make a city. The max gradient value has a huge effect on the "quality" of
the image (the diffuse==0 problem for step functions in isosurfaces). I
set up an animation with a variable for max gradient called
#declare maxie=1.2^(33*clock+1);
and added a text object to the animation (roughly from memory)
text_object{"timrom.ttf",str(maxie,3,1),1,0 //blahblahblah
The result was my own tutorial showing me the effect of the max gradient on
the quality of the image.
Oops--this should have gone in p.u.p. :-|
:)
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