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Yann Ramin wrote:
>
> Hi,
>
> I've been playing around with one scene I have. In order to give it a good
> background, I have decided to add a body of water, but I'm at a loss over
> how to model it correctly.
>
> Should I try an isosurface? If so, any ideas on the function (RMF?)?
RMF makes good water; if you want something messier, you could modify
the function with wrinkles (or, depending on how you're using the water,
and especially how you're lighting it, wrinkles by themselves can work
pretty well).
-Xplo
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