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Thorsten Froehlich wrote:
> Please check the POV-Ray documentation folder and fill out the bug report
> form. then send this form to mac### [at] povrayorg
This is one of the oldest bugs that I know of. It has something
to do with the camera being at x+z = 0 while using look_at = 0.
i.e. -
camera {
location <0, 3, 0>
look_at 0
}
If you change it to something like -
camera {
location <0, 3, 0>
look_at <0,0, -0.01>
}
the crash will not happen. A divide by zero bug maybe ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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