> It's not possible to calculate post-process motion blur.
[snip the limited cases where it's possible to simulate it]
I recently found a page talking about some possible method
which should have been implemented and tested. Unfortunately, neither
algo is discribed in detail, nor source-code is available...
http://techweb.kingston.ac.uk/research/vision/foci/postprod.html
The whole page is interesting, some funny MPEG-1 animations.
You also can directly jump to the "Motion blur" section.
*** Nicolas Calimet
*** http://pov4grasp.free.fr
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