David Fontaine wrote:
> Pabs wrote:
> > Also do you have a method for shearing along a plane defined by two axes
> > in 3D space?
> > eg
> > normal in same plane
> > ^ axis 2
> > | ^
> > | /
> > | /
> > | / sheared by this angle
> > |/------------------------------------> axis 1
>
> Hmm... that might be my next macro then. :)
> Axis 3 is perpendicular to both axis 1 and whatever axis is perpendicular to
> 1 and 2...
> I orient axis 3 along z and axis 1 along x...
and y along the normal
> Then I shear z for x by a factor of tan(angle between 1 and 2)...
> Then I reorient. :)
Sounds about right :)
--
Bye
Pabs
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