POV-Ray : Newsgroups : povray.general : Depth Queuing in POV : Re: Depth Queuing in POV Server Time
14 Aug 2024 07:17:00 EDT (-0400)
  Re: Depth Queuing in POV  
From: David Fontaine
Date: 17 Nov 2000 18:46:04
Message: <3A15C2D0.2DED9D47@faricy.net>
Margus Ramst wrote:

> Michael DiDonato wrote:
> >
> > The problem with fog is that you can either hav it everywhere or from
> > the ground up.  I need something  that is like an xy-plane which fades
> > to the background color along the +ve z-axis.
> >
>
> Change the up vector of the ground fog, or use media (probably of the absorbing
> type)

Ie you want distance from the xy plane, not the camera point, right? I'm not sure
you can do that in standard POV.

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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