Margus Ramst wrote:
> Michael DiDonato wrote:
> >
> > The problem with fog is that you can either hav it everywhere or from
> > the ground up. I need something that is like an xy-plane which fades
> > to the background color along the +ve z-axis.
> >
>
> Change the up vector of the ground fog, or use media (probably of the absorbing
> type)
Ie you want distance from the xy plane, not the camera point, right? I'm not sure
you can do that in standard POV.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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