POV-Ray : Newsgroups : povray.general : What makes POV POV? : Re: Why do you use POV? Server Time
8 Aug 2024 22:10:02 EDT (-0400)
  Re: Why do you use POV?  
From: Dawn McKnight
Date: 17 Nov 2000 11:23:48
Message: <3A155B93.1A8F2022@mac.com>
Chris Huff wrote:
> 3: Both are equally important, POV is the combination of the two.
>     4

I have to confess that this is at least my third attempt at
understanding POV over the years.  This time I've gotten a lot further
with it... the first time (around version 1.*, a number of years ago) I
gave up in confusion before I created anything with it.

The second time, last year, version 2.*, I got as far as making
cylinders and spheres, and gave up in confusion.

This time, with version 3.1g, I've gotten as far as sort of
understanding what I'm doing, and actually making recognizable things
with it.  This is a tremendous thrill to me, because I've never thought
of myself as someone who can create visual art... and to be able to type
in instructions to a program, and have it output something that looks
like what I intended it to look like is just about the ultimate headrush.

So my vote, as well, is for #3, though I would add to that the current
superb documentation.  The language is understandable, which is a bonus,
the renderer produces excellent images, which is a bonus, and the
current documentation, and most especially the tutorials at the
beginning of that documentation, are a huge bonus.

Plus there's the price.  It's hard to beat free. 8)

And, last but not least, there's you guys, here on this newsgroup, who
have been really kind in answering my stupid questions. 8)

-- 
Dawn McKnight      | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] maccom   |					-- Justine Devlin, M.D.


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