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Thorsten Froehlich wrote:
>
> Very simple: Procedural texture are based on pseudo-random number
> generators. While you get the same sequence for every render, you do not
> get a reverse sequence when you render from bottom to top.
>
So how come you get the same pattern at different resolutions and with/without
AA, or when rendering only a subset of the image?
E.g. if I were to render a 480-line image by doing
(+SR480 +ER480), (+SR479 +ER479), ...
would I get a result different from a top-down render?
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
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