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Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote:
: Great description of the problem, you maybe could mention the isosurface
: solution, because it's the nearest "realistic" way to solve the problem.
Yes, although I have never considered it a solution to the problem.
Firstly, you can't modify the surface of any object with an isosurface
(but you have to make an isosurface shaped like the object, which in many
cases can be very difficult and possibly slow) and secondly, it doesn't
help with the problem in smooth triangle meshes.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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