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Robert J Becraft <cas### [at] aolcom> wrote:
> My entries typically have somewhere between 120-200 hours in them when
> submitted. Alot of my hours are in tweaking parts of the scene, hence my
> code will generally have on/off switches for various features in the render.
> For the final render, all the switches are "off" so that all the objects are
> included.
I'm probably around here too, maybe slightly more time, but then I don't
have the built up libraries of useful objects that I can steal from (not
that Robert does, but many people do).
> Another technique is using a test file and rendering an object till it is
> complete then adding it into the main picture and placing it in the scene.
> You can rack up many hours creating several objects and within a few
> minutes, place them exactly where you want them in the scene.
I created a viewer that takes any object, scales and translates it, then
places it with the 10 views (6 surfaces of the box + 4 angle views) all at
once. I do almost all of my designing using the viewer, so I can get an
idea of what the object looks like all the way around. It sped up the
development of the smaller objects (I tend to over-detail) immensely.
Gepff
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