We are happy to announce the release of MegaPov 0.6a. This is a bugfix
release to clean up some problems with MegaPov 0.6.
Windows:
http://nathan.kopp.com/patched.htm
Macintosh:
http://users.skynet.be/smellenbergh
DOS:
http://www.stuartgibson.com/
The demo scenes can be viewed on-line at Smellenbergh's site:
http://users.skynet.be/smellenbergh (click on the "Demos" link in the
navigation bar on the left).
Here are the changes for MegaPov 0.6a:
* Fixed a bug in the proximity patch. If no sample_weight vector was given
it was filled with random values, giving different results for each
rendering.
* In isosurface statistics, max gradient is reported again
* Fixed more memory leaks in isosurface
* julia sqr and power (^) now allowed without version unofficial xx
specifier: it is a legal keyword in POV-Ray 3.1
* In the manual updated section 8.9 displace warp
* In the manual corrected 9.20: the formula used is:
Red*0.3+Green*0.59+Blue*0.11
* In DoPostProcess() in postproc.c give an error if for some reason the
input file could not be opened. Previously MegaPOV would crash.
* density file is now positioned from 0 to 1 again. We changed that in 0.6
but obviously this was incorrect. It crashed MP often too. Files written by
the df3 patch are now flipped so that the result is correct.
* df3 in i_dat3d now works again. This was listed as fixed in MP 0.6 but
only now in 0.6a this is realy fixed!
* Updated the displacement warp patch to MP+0.3.2. This adds the type
keyword.
* Fixed bug in transform when used like this: "transform {
DeclaredMyTrans }"
Enjoy!
-The MegaPov Team
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