POV-Ray : Newsgroups : povray.advanced-users : distinguishing types in scene language : Re: distinguishing types in scene language Server Time
24 Jun 2024 07:54:28 EDT (-0400)
  Re: distinguishing types in scene language  
From: Mark Wagner
Date: 8 Oct 2000 00:37:37
Message: <39dffa11$1@news.povray.org>
Chris Huff wrote in message ...
>it may be that everything is stored internally as
>5-component vectors, but I do not think so.(I know the expression parser
>uses these 5D vectors in some areas, but I really don't understand it
>well enough.)

All colors are stored as 5D vectors.  I think that the parameters for a
julia_fractal are stored as 4D vectors, but I'm not absolutely sure on this.
3D and 2D vectors are both stored as 3D.


Mark


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