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Greg M. Johnson <gre### [at] my-dejanewscom> wrote:
: Yes sirree I am and the use of an ambient 1 plane instead of "light sources"
: nullifies the normal on my object as well as fog. Any tips?
If you are using MegaPov, put "normal on" in the radiosity block.
If the normal pattern has too much detail, you may have to increase
your radiosity quality to see it.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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