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Fabien Mosen <fab### [at] skynet be> wrote:
: No, I'm looking for the value BEFORE it's finally affected by the
: projection system.
You can't get a color caused by a reflection/refraction BEFORE the final
projection system is set. So you are asking for something that is impossible.
: Oh, BTW, interior {ior} depends on normal perturbation (it
: affects the refracted ray).
You made a wrong statement and then a true statement in parentheses.
The normal doesn't affect the ior because the ior is constant. Yes, the
normal affects the refracted ray. A reflected/refracted ray is affected
by many things.
: Good question. Historically, "finish" has been fed with many
: features that didn't fit elsewhere. "crand" is an example of
: that. ambient, diffuse and brillance might go into a separate
: statement, (maybe "lighting") which describes how the surface
: reacts to light.
Since when finish has contained only view-dependant things?
: I can ask POV-Ray to retrieve it and put the rgb value on-screen,
: without even rendering !
No, you can't.
Well, you can, but without shading (due to light sources), shadows,
fog, media, radiosity... A kind of +Q0 image.
:> No, you can't see your pigment if there's no camera and light_sources.
It's perfectly possible to see a pigment without light_sources.
A scene without a camera doesn't make sense.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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