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In article <39DAF661.10825941@skynet.be> , Fabien Mosen
<fab### [at] skynet be> wrote:
>> Yes I am aware of that but I found that it was quite hard to control. Much
>> easier if there was one finish for the whole texture.
>
> And quicker, because currently, if you use a texture-map, the pigment,
> normal and finish are calculated more than once for each pixel.
> If finish was at the same level as texture, the "underlying" texture
> would be calculated just once, no matter the complexity of the "finish
> map".
If I am not completely wrong this is not the case you should be able to put
your pigment and normal stuff in one texture layer and have as many finish
layers as you like in other texture layers.
Thorsten
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