POV-Ray : Newsgroups : povray.general : 4.0 Feature discussion : Re: 4.0 Feature discussion (long) Server Time
9 Aug 2024 13:27:24 EDT (-0400)
  Re: 4.0 Feature discussion (long)  
From: Warp
Date: 4 Oct 2000 08:57:05
Message: <39db2920@news.povray.org>
The povray language could be kept simple because no-one is going to make
very big programming projects with it. The povray scripting language is
mainly for making scenes, not for making programs.
  If the goal is to make a big programming project, then a simple BASIC-style
programming language will not be enough.

  No, you can't make BIG programs with procedural BASIC-style programming
languages.
  "Making a program" doesn't only mean that you write 100000 lines of code
that seem to work. It also means that you can modify the code easily, add
easily new features to it, make overall bugfixes (like y2k fixes) fastly and
easily, reuse many parts of the code in several places of the program and
also in other programs and so on.
  Knowing how to write something with a programming language doesn't
mean that you know how to program. It's very similar to the fact that
knowing how to write english doesn't mean that you know how to write a good
book.
  Fortunately povray doesn't need this kind of programming (yet).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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