How about this? Notice that "map" replaces all the other maps (less typing),
"light" is now "lighting", and that interior has "fading {...}" now. You
like?
material
{
surface
{
[pattern - map]
texture
{
[pattern - map]
pigment {..}
normal {..}
}
finish
[pattern - map]
reflection {type .. min .. max .. exponent ..}
highlights {phong .. specular .. blinn ..}
iridescence {irid .. thickness ..}
lighting {ambient.. brilliance ..}
}
}
interior
{
ior
media {..}
fading {distance .. power .. color ..}
}
}
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