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Hello,
Very well put.
I like your ideas, and agree that the nontrivial complexity inherent to
complete declaration of materials was implemented here-to-fore in a vexing
and insipid manner.
I intend not to bash Pov-Ray, but to state as the growth of the program has
increased, old methods of handling things must be changed.
This vast syntax alteration will cause many incompatibilities, but is
logical relative to the present form.
ian
Fabien Mosen wrote in message <39D9C88D.C0ABE99D@skynet.be>...
>
>material {
> surface {
> [pattern - surface_map]
> texture {
> [pattern - texture_map]
> pigment {..}
> normal {..}
> }
> finish
> [pattern - finish_map]
> reflection {type .. min .. max .. exponent
>..}
> highlights {phong .. specular .. blinn ..}
> iridescence {irid .. thickness ..}
> light {ambient.. brilliance ..}
> }
> }
>
> interior {
> refraction {..}
> media {..}
> }
> }
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