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I wonder how fast renderers like 3DStudio are when there are hundreds of
millions of triangles in the scene. Anyone knows?
Do they slow down a lot when the number of triangles increases to hundreds
of millions or do they, as povray, render at approximately the same speed?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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