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"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:39d7c117@news.povray.org...
| The polygons are cleaned ;-) In fact the planes give the same problem, if
| the shadows of them hit the media. What I don't understand is, why it is a
| that dramatic difference. With my current settings the media is half lit,
| half shadowed - half black or dark grey and half grainy white.
| Perhaps I should work with light_groups to give the media an extra light.
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| Any further ideas?
No but light_groups does seem a good work-around, if it's okay. It could be
difficult (impossible?) getting it right if animated clouds were used since
the shadow changes would possibly need counteracting in the light used for
that media only.
I didn't see anything wrong with using the planes in place of polygons, no
shadowing. I just now realized the translation was being done twice for the
plane. Hastily checking out pov script is like that.
Bob
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