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Here is the scene file which renders a black media object under the clouds
in front of a blue background. (See p.b.I. for an example image with has a
different background). Please try if you get the same results or if it is
white in your case.
Thanks,
Marc-Hendrik
#version unofficial Megapov 0.5;
global_settings {
assumed_gamma 1.0
ambient_light 0
max_trace_level 14
}
camera
{
location <4, 1.7, -25>//
//direction 1.5*z
//right 4/3*x
//angle 35
look_at <0, 11.200001, 0.00001>
}
background {rgb <0.3,0.3,0.5>}
light_source
{
0*x // light's position (translated below)
color rgb <1, 1 , 1> // light's color
//area_light y,z,3,3 orient
translate <-300, 1000, -450>
}
#declare Clouds=function "ridgedMF",<1,2.25,7,-1,1>
#declare Y=0;
#declare Ivals=5; //Number of cloud planes
#while(Y<1)
//plane{y,100+(Y*20) clipped_by{box{<-1000,0,-1000>,<1000,200,1000>}}
polygon{5,<-3000,-3000>,<-3000,3000>,<3000,3000>,<3000,-3000>,<-3000,-3000>
rotate x*90 translate y*100+(Y*20)
translate y*100+(Y*20)
pigment{function Clouds(x,y,z)/3.8+noise3d(x/20,y/20,z/20)/3.5+(z/20)
scale<300,150,300> phase -.5
color_map{[.25 rgbf 1][.4 rgbt<1/1.5, 1/1.5, 1/1.5, .01>]}
}
finish{diffuse 1.5 ambient .25 }
hollow double_illuminate
}
#declare Y=Y+1/Ivals;
#end
box {<-6,0,-2>, <8, 3,0> //Schneegestoeber
hollow on
pigment {rgbf 1}
interior{
media{
scattering{1,0.002}
density{ gradient y
color_map{
[0.4 rgbt 1]
[0.5 rgb 500]
[0.6 rgbt 1]
}
translate <2,-2.6,0>
rotate z*-15
turbulence 0.3
scale 6
translate <3,-0.5,0>
}
method 1
intervals 1
samples 10, 10
confidence 0.999999
variance 1.0/1024
}
}
}
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