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"Warp" <war### [at] tag povray org> wrote in message
news:39d4b63c@news.povray.org...
> This is exactly the mistake made in the original code.
> That doesn't distribute the points evenly. There will be more spheres
> near the z-axis than elsewhere.
... because 10 spheres placed at <0,10, 0> and rotated randomly around z =
10 spheres in random x, y locations, but 10 spheres placed at <0,0,10> and
rotated randomly around z = 10 spheres at <0,0,10>? (Tom runs off to check
some code that's been giving him unexpected results).
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