|
![](/i/fill.gif) |
Tom Melly <tom### [at] tomandlu co uk> wrote:
> "Warp" <war### [at] tag povray org> wrote in message
> news:39d47a94@news.povray.org...
>> So what makes a language powerful is not the number of lines but how
>> easy and intuitive is to make something.
>>
>> If I want a more "powerful" language, what stops me from using whatever
>> language I want to generate the povray output?
>>
> Interesting idea - has anyone ever written an alternative scene language for
> POV (e.g. OOP) that, when run, outputs a translation to normal pov scene
> lang.?
Somewhat. I have a particle system in c++, that when compiled outputs the
system in POV readable format. IT's all OO. But I've found that that's
only useful when it's really time intensive. If there was an existing code
base (ie, all the primitives and such already spelt out), but as it is, it's
not useful in general.
Geoff
Post a reply to this message
|
![](/i/fill.gif) |