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Isn't it incredible how fast this renders?
There are more than 23 millions of triangles (exactly 23251968) in the
scene and it took 40 seconds to render at 640x480.
I suppose that if you had used cubes instead of triangles (so there
would have been almost 2 million cubes in the scene) it would have taken
hours to render.
I actually tried using boxes instead of triangles and run out of memory,
so I couldn't test how much time it would have taken.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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