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Many thanks!
That did just the trick, I didn't realize how important it is to get
the rotations in the right order!!
the vaxis_rotate that was also suggested to me came in useful elsewhere.
Steve
>
> In line with KISS, presuming your main sphere is a 0,0,0 then put your
> attached object there also and do its rotation there. Then rotate to
the
> desired orientation, then translate it to the attachment point. If the
> main sphere is rotating, translate to the rotated position. (One of
> those steps is likely out of order, it always is on my first cut.)
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