POV-Ray : Newsgroups : povray.advanced-users : distinguishing types in scene language : Re: distinguishing types in scene language Server Time
3 May 2024 08:01:40 EDT (-0400)
  Re: distinguishing types in scene language  
From: Warp
Date: 28 Sep 2000 11:10:24
Message: <39d35f5f@news.povray.org>
Chris Huff <chr### [at] maccom> wrote:
: Not only would it take less keywords, but it would be more flexible and 
: nearly as easy to use.(easier in some situations)

  If you want to use less keywords you'll have to remember the numbers. If
you want the numbers declared as easy-to-remember identifiers, then you
actually have one keyword more than in the one-function-per-type case. :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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