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"Greg M. Johnson" <"gregj;-)56590\""@aol.c;-)om> wrote in message
news:39d2aac2@news.povray.org...
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| Thanks for the advice when I posted actually back in April this same
| deal. I think it's a lot smoother. Fixing the rotation or bending of
| the feet are a whole nuther project for another day.
The feet tilt upward slightly while midway along the ground, so that needs a
fix. Also if I remember the physics of biped walking well enough then the
guy needs to lean forward some to fall onto each foot put forward.
| Note how the "up" ankle travels in a straight triangle.
Are you following any real human walk animations or just going it alone?
The more true to life you try for is going to be more and more a problem I'd
think, never ending. This character certainly has life-like qualities but
I'm seeing it as a kind of Disney animation right now. Sorry if that's an
offensive remark, don't mean it to be.
You did those running animations from a year or so ago. I just looked that
up, done in Animation Master. Must be a whole other world doing these in
POV-Ray.
Bob
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