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"Bob Hughes" wrote:
> What I was saying is that if there were a fisheye projection
> having rectangular boundaries then your solution would be
> using a angle going to the corners not the sides.
No, the angle keyword should control the horizontal angle as always, not the
diagonal angle.
> That means loss of field of view for a fraction of the
> whole intended by a given angle in the camera, ie. 360 is
> seen only at the corners of a square aspect resolution
> and not the sides. Clipped.
No, there would not have to be any clipping. It would be like this:
The areas that are currently black would not be black anymore.
It really can't get anymore simple than that.
To see what I mean, look in povray.binaries.images
> I would guess it's all in how such a thing would be implemented.
I can't argue against that. They could always choose to implement it in a
strange way.
Rune
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