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Rune schrieb in Nachricht <39cf6b2b@news.povray.org>...
>"Marc-Hendrik Bremer" wrote:
>> Here is the scene Pic I work on.
>
>I like it!
Thank you!
>
>> It refuses to look imposing or something like that.
>
>Like Tom said, try lowering the camera to eye-level.
>
Yes.
>> I want to look it good as independent of these things as possible.
>
>Hmm... You can't expect to make a building that will look imposing no
matter
>from which angle it is shown.
That is probably right. It don't have to look imposing from all angels, but
I hope I can make it in a way, that is okay for many camera positions.
>
>The walls could need improvements. Are the stones just lit very brightly or
>did you use a slope pattern to place snow on top of them? I don't think
snow
>will stick to a wall like that. Either it sticks to the whole wall or not
at
>all (I think). Also, the stones seem to be placed in some blue-greyish
>mortar. Try to make the stones more visible and the mortar less visible.
>
There is indeed a slope pattern with snow. Torganswall is located in
everlasting ice, so I thought there should be some snow in the rifts.
Anyway, I reduced the mortar a bit, perhaps not enough yet. Do you know a
way to make a more regular looking wall without using hundreds of bricks?
>By the way, it's some very nice Danish flags you have there! 8-D
:-) Lack of creativity and the Danish flag is good for a procedural texture.
Marc-Hendrik
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