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By the way: the effect I'm talking about is almost exactly what happens
when you apply a normal to the camera (the normal will perturb the rays).
The only difference is that it affects the entire scene instead of just one
object.
By the way 2: If you bend the objects the way you suggest, your shadows
will be erroneus.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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