POV-Ray : Newsgroups : povray.general : Turbulence and warps for objects - could it be possible? : Turbulence and warps for objects - could it be possible? Server Time
8 Aug 2024 22:15:14 EDT (-0400)
  Turbulence and warps for objects - could it be possible?  
From: Marc-Hendrik Bremer
Date: 22 Sep 2000 07:59:20
Message: <39cb4998$1@news.povray.org>
Hi,
if understand it right, turbulence and warps for textures etc. work like
that: The co-ordinates of a requested point  x,y,z are altered by turbulence
or warps to x1,y1,z1 which are passed to the "texture-function".
I wonder if this could be implemented for objects quite easily too, so if a
ray "asks" for the first intersection with an object, it is altered first.
That would be useful IMO. You could bend any object quite easily (by just
bending the "co-ordinate-system"). More "natural" looking objects could be
possible.
Something like that can be achieved by using isosurfaces [like
function{MyFunc(x, sin(y),z)} f.ex.], but wouldn't it be much faster and
more flexible?

Excuse me if this suggestion is total nonsense - I don't know anything about
the source (and not even much about C)

Is it possible?

Marc-Hendrik


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