POV-Ray : Newsgroups : povray.general : Quickest way for cubes : Re: Quickest way for cubes Server Time
8 Aug 2024 22:09:44 EDT (-0400)
  Re: Quickest way for cubes  
From: Mark Wagner
Date: 22 Sep 2000 02:52:36
Message: <39cb01b4@news.povray.org>
Greg M. Johnson wrote in message <39CA1289.419800F2@my-dejanews.com>...
>I vaguely remember posting about how people had improved the
superellipsoid,
>hoping they'd made it as fast as a cube! Perhaps with about 40-200
triangles I
>could make a sort of rounded-cube approximation.


A superellipsoid will never render as fast as a cube.  The fastest primitive
to render is an axis-aligned box, with non-axis-aligned boxes, spheres, and
meshes also being very fast.

Mark


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