POV-Ray : Newsgroups : povray.general : No ground fog, why? : Re: No ground fog, why? Server Time
8 Aug 2024 22:10:13 EDT (-0400)
  Re: No ground fog, why?  
From: Thorsten Froehlich
Date: 20 Sep 2000 11:08:00
Message: <39c8d2d0$1@news.povray.org>
In article <39c8cb76@news.povray.org> , "Bob Hughes" 
<per### [at] aolcom?subject=PoV-News:> wrote:

> Put the keyword "hollow" into the sky_sphere.

This is nonsense.  They keyword hollow does not belong in the sky_sphere (in
fact it won't work there at all!).   sky_sphere does not have any volume, it
is infinite - otherwise you would also get the "camera in non-hollow object"
warning!   sky_spheres are explained in the POV-Ray manual.


Now to the problem. Simply add the "distance [value]" to the fog statement,
for example:

fog { fog_type 2 //Layer: Layer2
    rgb <0.620, 0.000, 0.000>
    distance  20
    fog_offset 6
    fog_alt 0.5 //fade away rate
} //fog

This will make the fog very visible.


      Thorsten


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