In article <39C### [at] my-dejanewscom> , "Greg M. Johnson"
<gre### [at] my-dejanewscom> wrote:
> I'm working on an improved method for having a particle negotiate an
> obstacle course.
> Can anyone point me to the algorithm used for sending out rays in
> raytracing?
>
> Say I have a vector Vector1, which is the camera equivalent of look_at
> - location, or the current velocity of my intelligent particle.
>
> How does pov send out an array of say 40 x 30 or 160 x 120 pixels within
> a certain angle?
Just look in the Suggested Reading section near the end of the POV-Ray user
manual.
Thorsten
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