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Chuck Roberts <cro### [at] alleganisdorg> wrote:
: <li>color: a color in one of the following formats:
: "rgbft<a,b,c,d,e>"; "color Red"; "NamedColor".
A color can also be "rgb <a,b,c>", "rgbf <a,b,c,d>" or "rgbt <a,b,c,d>".
You should use < and >
: <li>float: a decimal number
It can also be: A float in the format: <base>e<exponent>, eg. -1.23e-10,
a float identifier and the return value of a float function.
: <li>vector: in the format: <a, b, c> or just a. Each number is a
: float. If the format is "a", that is equivalent to <a, a,
: a>.
A vector can also be two, four and five-dimensional.
: <tr><td>rgbtf<td>vector<td>0.0<td>1.0
A color component can be larger than 1 and smaller than 0 and still have
a desired and considerable effect in the scene.
: <tr><td>turbulence<td>vector<td>0.0<td>1.0
There's no reason why one should limit the turbulence value to 0-1. Negative
values and values larger than 1 can have a desired effect.
: <tr><td>ambient<td>float<td>0.0<td>1.0
Setting the ambient and similar values larger than 1 can have a considerable
effect with things like fog, media, radiosity, etc.
Some values (such as 100.0) seem quite arbitrarily chosen. Where did you
get those values?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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