POV-Ray : Newsgroups : povray.general : Melting an object. : Re: Melting an object. Server Time
8 Aug 2024 22:09:57 EDT (-0400)
  Re: Melting an object.  
From: Patrick Joyal
Date: 15 Sep 2000 09:30:40
Message: <39c22480@news.povray.org>
I'll try something when I'll have a couple of hours free.  Meanwhile, Chris,
do I have your permission to use your include to start a new one?

thanks

Patrick

Chris Colefax wrote in message <39c160c8@news.povray.org>...
>Patrick Joyal <pat### [at] cantel-camscom> wrote:
>> I had the same idea of starting with the Object Exploder, so I'm not
>> as stupid as I thought, or are we both stupid ?... :)
>
>This was an idea suggested to me quite some time ago, which I always had to
>put off as not particularly feasible under POV 3.0/3.1.  Blobs would
>certainly seem to be part of the solution, and if your object is
constructed
>of blobs it shouldn't be too difficult to adjust the components' sizes and
>positions to give the appearance of melting.
>
>What does strike me as difficult is melting an arbitrary (probably CSG)
>object.  You need to be able to split the object into parts, that will
>nevertheless interact in a semi-liquid fashion.  Some of the custom patches
>offer possibilities, e.g. isoblobs (although these won't be in 3.5), or a
>combination of object patterns and eval_pattern.
>
>Personally, I do still want to try my hand at all the projects listed on my
>site (http://www.geocities.com/ccolefax/projects.html), once the features
>and syntaxes in 3.5 are definite, e.g. Physics Simulation, a script based
>Particle System, Pyrotechnic Effects, etc.
>
>


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