POV-Ray : Newsgroups : povray.general : 4.0 Feature discussion : Re: 4.0 Feature discussion Server Time
9 Aug 2024 15:23:02 EDT (-0400)
  Re: 4.0 Feature discussion  
From: Warp
Date: 11 Sep 2000 09:00:41
Message: <39bcd779@news.povray.org>
Greg M. Johnson <"gregj;-)56590\""@aol.c;-)om> wrote:
: Bryce renders aren't  THAT slow, are they, and the image that evolves on the screen
: suggests that the anti-aliasing that occurs only happens at the very end.

  Well, that's a possible solution. First the image is calculated as without
antialiasing and then the extra calculations are made for the pixels that
need it.
  Not a bad solution although you'll need to keep all the information about
the image in memory. The color components of the final image (before writing
to the final image format) are handled with floats. If a float is 4 bytes
long in most systems and there are 3 color components (4 if we are using
alpha channel) and our image is 1024x768, that would take 9 Megs (12 if using
alpha) of memory.
  Well, we have plenty of memory.

:>   Also continuing an interrupted render may cause problems with this kind
:> of progressive rendering.

: That's actually something I've never even considered doing.

  You are not the only povray user in the world :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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