POV-Ray : Newsgroups : povray.general : 4.0 Feature discussion : Re: 4.0 Feature discussion Server Time
9 Aug 2024 11:28:11 EDT (-0400)
  Re: 4.0 Feature discussion  
From: Tom Melly
Date: 8 Sep 2000 09:05:27
Message: <39b8e417@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:39B8DAE9.B3A8B5D2@my-dejanews.com...
>
> How much does it increase it?
> If it's just a little bit more bookkeeping for the software, no problem.
>
> If it actually throws away the first few scans, then it's much less
useful**1
> and not like Bryce's progressive render as I understand it.
>

Hmm, I've always assumed that POV throws away any mosaic info without using
it for any subsequent action (except for radiosity), and that any other
renderer must do the same.

After all, calculating that an area x pixels by x pixels is dark green on
average does nothing helpful when it comes to calculating the colour of an
individual pixel. The only exception I can think of is if the average is rgb
0 or rgb 1 (or whatever the appropriate equivalent is).

If this isn't the case with either POV or Bryce, can someone give me an
idiot's explanation of how the info is used?

(and BTW that's an explanation FOR and idiot, not BY one)


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