|
![](/i/fill.gif) |
Thorsten Froehlich <tho### [at] trf de> wrote:
: OK, the problem is in your scene - more or less. As you may have noticed,
: once you add "inverse" you get the "Camera is inside a non-hollow object.
: Fog and participating media may not work as expected." warning.
I have found this rule of thumb very useful:
If you get that warning when you don't expect it, there's something wrong
in your scene. Don't try to get rid of the warning by putting 'hollow'
somewhere, but fix your scene instead.
Getting rid of the warning by putting 'hollow' somewhere is the same type
of mistake as turning off compiler warnings when you are getting warnings
when compiling your program.
(Yes, I know that sometimes putting the camera inside a non-hollow object
is intentional, but this case is rare, and I was talking about the case
where the warning is not expected.)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |