POV-Ray : Newsgroups : povray.general : Heightfield/mapping question : Re: Heightfield/mapping question Server Time
9 Aug 2024 01:25:16 EDT (-0400)
  Re: Heightfield/mapping question  
From: Bob Hughes
Date: 3 Sep 2000 16:35:52
Message: <39b2b628@news.povray.org>
"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:39b2a6bb$1@news.povray.org...
| The texture (or hieght field, or bump map, or whatever I use) needs to
| appear like one unified surface over the surface area of the boxes
| sides (as if it were UV mapped)  Does that make any sense?  It's a very
| simple idea, I'm just having a hard time describing it.

I know what you are talking about but even tiling couldn't mesh height
fields in such a way.
You'd get it close to right but every bit of relief on the surfaces would
simply leave a crease.  And even if that were okay the tiling would make
each side the same, or look-alikes.

Bob


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