|
|
"Doug Eichenberg" <dou### [at] nlsnet> wrote in message
news:39b2a6bb$1@news.povray.org...
| The texture (or hieght field, or bump map, or whatever I use) needs to
| appear like one unified surface over the surface area of the boxes
| sides (as if it were UV mapped) Does that make any sense? It's a very
| simple idea, I'm just having a hard time describing it.
I know what you are talking about but even tiling couldn't mesh height
fields in such a way.
You'd get it close to right but every bit of relief on the surfaces would
simply leave a crease. And even if that were okay the tiling would make
each side the same, or look-alikes.
Bob
Post a reply to this message
|
|