> How can a pigment_pattern be used instead of the reset_children warp?
> I can't figure it out myself right now.
Say you used to have this:
pigment
{
bozo turbulence 1
pigment_map
{
[0 bozo]
[1 granite]
}
reset_children
}
Now you use:
pigment
{
pigment_pattern {bozo turbulence 1}
pigment_map
{
[0 bozo]
[1 granite]
}
}
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