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> First, what do you mean by "map a height field onto the inside of a
> hollow box", and what would UV-mapping have to do with a height field
> other than for texturing? You aren't thinking of a bump map instead of a
> height field, are you? A height field is an object, and can't be
> "mapped".
Sorry, my language wasn't too clear on that one. I want to texture the
inside of a box (minus one side, call it the top, through which the camera
will be looking) with a water-like surface (ripples, wrinkles, whatever).
The texture (or hieght field, or bump map, or whatever I use) needs to
appear like one unified surface over the surface area of the boxes
sides (as if it were UV mapped) Does that make any sense? It's a very
simple idea, I'm just having a hard time describing it.
--
- Doug Eichenberg
http://www.getinfo.net/douge
dou### [at] nlsnet
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