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"Chris Huff" wrote:
> My solution can simulate the effect of gravity on the projectile, which
> I guess doesn't make it very good for "guided" projectiles. It would be
> possible to make a simulation which does that, though...either by
> specifying the path with a spline, or by telling it to target a specific
> point. If the blasts go in a straight line, the solution is much simpler.
My solution could also do all those things if I had made it that way, but
since ryan requested linearly moving projectiles, that is what I made! :-)
Rune
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