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Oh, I didn't read .binaries.utilities till now, so I missed this one. I'll
read the thread.
Thanks for your help!
Marc-Hendrik
P.S: BTW any good poser-dragons known out there?
Simon Lacey schrieb in Nachricht <39AB0B32.CBB044DA@yahoo.com>...
>Halbert posted a rebuild of Pose2POV. See .binaries.utilities.
>
>It works provided you run the .obj file thru UV mapper and export as one
mesh.
>So for example you can export from Poser with props and accessories and
after
>combining them with UV mapper you can use Pose2POV to get a single mesh
but
>with discrete parts correctly labelled. Its kinda complex, but there is a
thread
>on .binaries.utilities discussing this.
>It does work.
>
>
>Marc-Hendrik Bremer wrote:
>
>> Hello Mike,
>>
>> I've found 3ds2pov V1.80 somewhere on the web, there was a beta of V 1.9,
>> too. I could mail it to you, if you want to.
>>
>> For my first try I made an Map by hand ... not very pretty, but it is
okay
>> for my current project. Put it is a real pain to work with pose2pov,
'cause
>> one can only export one object by one or it will"eat" the vertecies (sp?)
of
>> the second and following meshes.
>>
>> Thanks for your help,
>>
>> Marc-Hendrik
>>
>> MikeH schrieb in Nachricht <39AABE58.474E56D3@aol.com>...
>> >Hmm, I was going to suggest using 3ds2pov, which will do everything you
>> want,
>> >but it appears it is no longer available. Use to be on
>> >http://www.stmuc.com/thbaier/
>> >
>> >I rendered a pseudo lara croft using a poser model converted with it.
I'm
>> not
>> >even sure I have the program anymore. Worth a look anyway in case I
missed
>> it.
>> >
>> >-Mike
>> >
>
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