"matt giwer" <jul### [at] ij net> wrote...
> I first implemented a visualization with a mesh save that generated 19M
> data files, took forever and would crash a linux graphics terminal.
You could try using MegaPov's mesh2 - it uses less space to store the same
data.
> Why should I or anyone have to hack an image file format? Not having
> stared at the source files I assume all it is doing is extracting the
> above data in the first place. Why not simply a format to read it
> directly?
If you're getting your data from some sort of pattern (such as an
iso-function), then you could use the "pattern" image type in MegaPov. It
will generate image data internally from a pigment.
You could also use the iso-function directly in an isosurface, though the
render time may be slower that way.
-Nathan
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